Frog heroes holding off a glowing swarm in a dark forest
  • Team up
  • Action

Swarm

Co-op survival across twelve stages. Loot chests, fuse weapons, keep what you earn.

Opens a room on this screen. Put it on the TV; everyone joins from their phone.

Players
1 to 8
On your phone
Joystick
Length
20–25 min a stage, then the boss
Join mid-game
Yes
Streamer mode
The chat sends the swarm
Across homes
Yes
Saves progress
For signed-in players

What it's like

You walk, your weapons fire themselves, and the horde never stops coming. Every time the party levels up, the game pauses and everyone picks an upgrade on their phone: a new weapon, a charm, or more of what you have.

Twelve stages across four regions, each ending in a three-phase boss. Or set out on an Expedition down a branching map, where the party votes the route. Sign in on your phone to keep your gold and what you buy with it.

STAGE 3 · 14:204 PLAYING

How to play

  1. Move. That's it.

    The joystick walks your hero. Your weapons aim and fire by themselves.

  2. Grab the green

    Enemies drop green XP. Walk over it to fill the party's bar, and at every level-up each of you picks one of three cards.

  3. Fuse and combo

    Two weapons at level 3 and the right charm fuse into a new weapon. Two different elements on one enemy set off a combo.

  4. Stick together

    Down? Your ghost still collects XP, and a teammate standing on your frog-stone brings you back. Two players with the right pair of weapons link up when they stand close.

  5. Beat the boss

    After 20 to 25 minutes of waves the boss walks in. It fights in three phases and always marks the floor before it strikes.

Streamer mode

The chat sends the swarm

Your viewers get one big Cheer button on their phones. The more of them tap, the fuller the meter on your stream, then confetti. Swarm plays the same with or without them.

How Streamer mode works
CHEER1,284 WATCHING

Once you're hooked

Expedition

A journey through all four regions to the Void Titan, an hour or more. The party votes every stop, and each camp saves the journey so you can carry on another evening.

Danger and omens

Each Danger level, 0 to 5, adds a twist and pays more. An omen bends one rule for the whole run, and challenges unlock more of them.

Your Book

Your phone keeps a book of everything you've found: fusion recipes, charms, enemies and challenges. Challenges unlock new weapons, charms and heroes, like the Necromancer and the Bard.

Before game night

TIP

Keep the TV's browser tab in front: real-time games pause while it's hidden.

TIP

Hold your phone sideways: the stick gets the left half of the screen.

TIP

Sign in on your phone to keep your gold, weapons and unlocks; a guest's are gone when the game ends.

More games

All 13 games

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Arena

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Crowns

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