Team up
- Team up
- Action
Broadside
One TV is one ship, every phone is a deckhand. Sail, load, fire, patch — together.
Opens a room on this screen. Put it on the TV; everyone joins from their phone.
- Players
- 1 to 8
- On your phone
- Stick + buttons
- Length
- As long as you like, one voyage at a time
- Join mid-game
- Yes
- Streamer mode
- Chat cheers
- Across homes
- Yes
- Saves progress
- No: every game starts fresh
What it's like
The TV is one ship and every phone is a crew member running about its deck. Stand at a station to work it: the wheel, the sails, the magazine, the guns, the pump.
Sail from port to port on a sea that remembers where ships went down. Take contracts to hunt sloops, escort a merchant, dig for treasure or silence a fort, then vote together on upgrades, ammo and a bigger hull at the harbour master.

How to play
Walk the deck
The stick walks you about the ship. Stand on a station and your phone shows its controls; push the stick to step away.
Steer and sail
At the helm, turn the wheel to bring a side of guns to bear. At a sail, pull its rope to set how much canvas is up.
Load and fire
Fill a keg at the magazine, carry it to a gun and load it. Set the elevation, then fire.
Patch and pump
Shots hole the hull and the ship floods. Grab a hammer to patch the holes, and pump the water out.
Bank it in port
Tie up and carry the crates ashore to bank them. Anyone can propose what to buy, and the crew votes Aye or Nay on their phones.



Chat cheers
Your viewers get one big Cheer button on their phones. The more of them tap, the fuller the meter on your stream, then confetti. Broadside plays the same with or without them.
How Streamer mode worksBefore game night
Keep the TV's browser tab in front: real-time games pause while it's hidden.
Split the jobs before you sail: one at the wheel and one on the guns beats everyone running for the same station.
Sinking isn't the end: you wake up at the last port with the ship back and some upgrades broken.


